This is undoubtedly a classic that really gave birth to a genre of 'make your own ASCII' games, and living proof of how great gameplay can be achieved even without graphics. That doesn't discourage die-hard fans from coding new programs that enhance ZZT in a variety of ways - Megazeux, ZIG and ZZT++, to name a few, are excellent successors to the legacy of ZZT. Epic never released the source codes for the game, so there are limitations to what the utilities can do. But, as mentioned above, the amazing ZZT-OOP language more than makes up for the lackluster gameplay, and is the main reason why the ZZT community is still alive and kicking. I wouldn't call the puzzles clever, most of them just involve running around the map to find the right keys to doors, while collecting various gems to buy weapons, torches to light your way and ammo for your guns. The game is very challenging and requires a good amount of brain power as well as quick reflexes. To complete Town of ZZT, you must master 43 game boards filled with creatures and clever puzzles. As for the game itself, here's what the official ZZT page says: ZZT is an action/adventure game based on object-oriented programming. The most amazing thing about this classic action adventure is not only that it's incredibly addictive (even with just ASCII characters running around), but that it features an incredibly robust built-in programming language called ZZT-OOP that allows you to build almost any type of game. Probably the most famous ASCII-only game in history and also the most ambitious, ZZT is the first release from Epic Megagames, a humble shareware developer that is now one of the top game developers in the industry.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |